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Mega Man NEO: My Stage Ideas

Writer: Jasper Lemelin
Jasper Lemelin
2 days ago
2 min read

These are the stages that I originally created when I first made up this concept, but are not necessarily the final product. You can submit your own ideas and themes to the forum and we may use those instead, but this is just here for an example.

 

Stage Name

Main Location

Primary Aesthetic/Themes

Gimmicks (if there are any)

Name Connection in Norse Mythology

Alfheim

Large shopping district/mall during a riot

Light, neon signs, graffiti, nighttime, urban

Breakable glass panels, enemies that jump out of shop windows in background, neon signs that can be knocked down

Associated with the light element due to being the home of the light elves

Yggdrasil

Subway train travelling through the city

Railroad, moving stage, electricity

Falling off train means instant death, intermittent obstacles that must be avoided when on top of train

Associated with a subway system because of how Yggdrasil’s roots spread out to all the realms

Aegir

Water treatment facility, river

Water, ice, pipes, glass

Underwater level with swimming controls, floating ice platforms, water currents that can force the player in one direction

Aegir is the giant associated with the ocean, hence the stage having a water theme

Hnitbjorg

Mine tunnels

Crystals, rocks, construction

Stalactites and stalagmites that deal damage on contact, crystals that fall from the ceiling

Hnitbjorg was a mountain that Odin drilled into to find a sacred mead flask, hence the level being located in a mine

Svartalfheim

Factory/metalworks

Fire, lava, metal

Lava that deals damage on contact, moving factory machines that can crush characters

Svartalfheim is the home of the dwarves, who are known for their skills in metallurgy, hence the factory location

Bifrost

In the sky above an airport

Wind, storm, airships

Flying level, plays like a side scrolling shooter until the boss, which plays like normal

Bifrost refers to the rainbow bridge used to travel to other realms, like how an airport lets people travel to other countries

Jarnvidr

Forest/city park

Jungle, wooden village

Vines that characters can swing on, logs and other objects that turn into traps, enemies that pop out from grass or leaf piles

Jarnvidr is a forest that lies to the east of Midgard in mythology, so it would only make sense that the stage would also be one

Helheim

Prison/asylum

Darkness, stealth, military

Spotlights that trigger enemy spawns if they see you, dark areas where visibility is reduced

Helheim is the gloomy realm of the dead, and people often describe asylums as hellish places, so the two worked well together to create this stage

 This improves on the Designing for Prestige assignment by giving details of what the player will see in-game.

 
 
 

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